Title

Sumi

Ink and Steel

Action-adventure 2D samurai brawler, late-Edo woodblock.

Play in the browser ↗ sumi-game.acidlemon.com
Sumi in play: the Dojo Courtyard chapter in woodblock line and flat colour — the dojo burning behind its 道場 board, Masayoshi's heavy strike landing in a vermillion burst on a brawler, a courtesan in red walking the wreckage, with the health bars and a 2 HITS counter over it.
In game Woodblock · indigo and vermillion, gouged black line, paper grain Captured from sumi-game.acidlemon.com
What it is

A side-on action-adventure brawler set at the violent end of ukiyo-e — flat indigo and vermillion, gouged linework, paper grain. You play Masayoshi through data-driven chapters against tattooed brawlers. It ships with a room-based level editor, and levels you build can be published and played by other people.

The mechanic

Imbue the blade

Hold the element modifier and pick a number to charge the katana with one of seven elements — fire, ice, wind, lightning, earth, water, shadow. Each spends meter, runs on a timer, and changes what the same attack does: fire adds a burst around you, ice slows what it touches, wind launches, lightning chains, earth breaks armour. Enemies carry weaknesses, and the HUD marks the readout when the element you are holding is the one that hurts the enemy in front of you. So the fight is a resource question, not a mash — you are deciding which six seconds to spend.

How to play
Enter
Start Chapter 1
WASD / arrows
Move
J / K
Light / heavy attack
Space · Shift
Jump · dodge
U
Special
Hold Q + number
Imbue an element
X
Interact / talk
Esc
Pause

Gamepad works. Touch controls appear on mobile. The level editor and community levels are linked from the top of the game screen.

Field note

Two games, built to learn

How it got built →

Play

Runs in the browser on its own host. Nothing to install.