CyberKart
Stunts · editor · campaign · CPU
Cyberpunk kart racer with stunts, a track editor, and a first campaign. Build a course, Test Race, then race it.
A kart racer in the browser with a neon arcade look and grounded rails — you cannot fall off the world, so a bad line costs time rather than a restart. The campaign runs nineteen tracks against a CPU field (you plus nine rivals), three laps each, with Free Play unlocking every track and your own drafts. Weapon pads hand you a Rocket or an Oil slick, one item at a time; pads sit in left, center, and right lanes. A top-right minimap shows the track silhouette, you in amber, and rivals in their car colors. The track editor sits on the menu — build a course, Test Race, then race it.
The track has to close
The editor is a piece kit — straights, curves, sweeps, hairpins, banked turns, inclines, a jump, a pad straight — and every piece snaps onto the end of the last one. A new track starts as a single start pad, and a closure readout counts the gap, heading and drop between where the road ends and where it began: 150U, then less, then 0U, 0°, 0.0U and the line that says the track closes and races. Toggle a checkpoint or a weapon pad onto any piece, then hit Test Race and drive one lap of what you just built. Free Play opens your drafts alongside every campaign track.
On a phone, turn it landscape and a touch overlay appears on top of the keyboard controls — steer arrows, Drift, Nitro, Item, Brake and Go. Campaign races are three laps; a Test Race from the editor is one. Enter or R races again from the finish screen.
Runs in the browser on its own host. Nothing to install.