Clash of Steel Blades
Khanda vs Katana
2.5D weapon fighter, twelve researched cultures, one blade each.
A weapon fighter with an actual fighting-game core: per-move startup, active and recovery frames, hitstop, cancels, pushboxes, throws, counters, command grabs, and meter. Twelve fighters, each carrying a historical weapon researched for where it comes from — Rajput khanda, Chinese dao, Ethiopian shotel, Norse bearded axe, Egyptian khopesh, Aztec-era zweihänder, and more — each with a five-move special set and a home stage built around their culture. Play the arcade ladder against all eleven other fighters plus your own shadow, a single CPU match, a second person on the same keyboard, or a motionless training dummy with no clock and no KO.
The lane, and the clash
The 2.5D part is not a camera trick — it is a third axis you can move on. Sidestep into another depth lane and the attack that was tracking you punches air, which is a whiff you can punish. The camera stays perpendicular to the line between the two fighters, so it still reads as a clean 2D side view even after someone steps off the line. Blades that catch each other trigger a weapon clash — mash the attack buttons faster than the CPU or you lose your weapon, which then lies on the stage until somebody stands over it and picks it up. On a phone there are no attack buttons at all: the blade follows your thumb directly, a slow drag is a guard and a fast one is a light, medium or heavy cut depending on speed, and the same control is available on desktop by switching to mouse or a gamepad's right stick.
Player two is on the arrow keys and the numpad. Gamepads work for both players, and a gamepad's right stick or Settings → Sword control → Mouse drives the blade directly instead of using the attack buttons. Disarmed? Stand over your weapon and press any attack.
The agent looped. The fighter shipped.
How it got built →
Runs in the browser on its own host. Nothing to install.