Titles

Eight games, built as proof of concepts.

Directed, not hand-written. Each one was a bet on something I could not fake my way through: generative art that has to animate and not just look good, a display layer that turns the monitor into a window, a fighter that had to survive an agent doom loop, a renderer that has to stand thirty-year-old Doom map data up in 3D, a tactics game that hands you one of its own soldiers to fight in first person, a kart racer with a campaign, weapons, and a track editor whose tracks have to close before they race, a beat 'em up that throws Sumi's samurai at everyone else's enemies, and a deckbuilder whose one mercy is replaying the fight that just ended the run. They are prototypes, and I am saying so up front. All eight play in the browser.

// Lab

Maze runners, FPS prototype, and platformer experiments. Not full games yet, still fun to check out.